Planit

Planning & scheduling app for individuals with traumatic brain injury

Overview

This capstone project for my master’s degree was conducted in collaboration with CreateAbility, Inc. Our research focused on how to help individuals with Traumatic Brain Injury (TBI) make better decisions and develop a potential app for development. We chose to design a planning and scheduling app to assist with memory deficits and planning difficulties.

My Role

As a UX Designer, I conducted secondary research to explain TBI symptoms to the team, designed the research approach, conducted two interviews & user testings, brainstormed several ideas, and primarily focused on sketching and prototyping.

Background

The project goal was to design a decision-making support tool for individuals with traumatic injuries, aimed at fostering their independence. People who have sustained brain injuries often experience difficulties in thinking, making it challenging for them to make sound decisions.

Research Process

Competitive Analysis

Currently, there are no apps that are specially designed for individuals with TBI to help decision-making. However, we research some apps that can be used for improving their cognitive skills and an app that can help for decision making but for different target audiences.

Elevate
Improve cognitive skills with witty games
Brain in Hand
Support for managing daily challenges related to anxiety or ADHD
Brain Sync
Offers guided meditations to help sooth brain waves

Interview

We conducted interviews to explore our project scope. There were multiple roles in our interview pool to ensure we gained in-depth knowledge about TBI. These roles included experts, TBI individuals, stroke individuals, and caretakers. The TBI individuals are fully independent according to Ranchos Scale, a scale used to measure cognitive recovery after TBI.

Variability in TBI
The impact depends on the injury's location, leading to diverse symptoms.
Decision-Making Not a Key Issue
It wasn't a key issue for our participants, likely due to their independence, contrary to our client’s assumption
Memory Impairment
Memory impairment is a common challenge, with many transitioning from strong memorization skills to relying heavily on notes.
Need for Planning Management
Memory deficits require individuals with TBI to plan tasks well in advance, organizing for days, weeks, or months.
Impulsivity Control
Experts suggest that difficulty in impulse control could be a promising area for design intervention.
Mood Tracking Tools
Mood tracking tools were recommended by our TBI interviewees to help monitor and manage emotional fluctuations.

Experience Sampling

Experience sampling, often linked to diary studies and probing, involves collecting user-submitted samples. According to the insights of the interviews, we decided to explore more details of planning management. We analyzed 15 days of diary entries and screenshots of mobile app usage for daily planning and scheduling. This study provided contextual insights into their experiences, as direct observation and interviews in natural environments were not feasible.

Their scheduling and planning methods are similar to ours
Events are color-coded to categorize types. To-do lists and calendar events are created in familiar ways, possibly due to mobile app limitations.
To-do lists are frequently reused and updated
One participant maintains the same daily to-do list in her notes, adding new tasks as needed.
Medicine-intake reminders are set even for daily actions
One participant sets a daily reminder for midday medications but excludes morning and evening doses. We may infer that midday tasks are easier to be forgotten.
Alarms are used to prevent distractions
One participant sets 30-minute alarms to stay focused, as she is easily distracted by her environment and thoughts.

Data Analysis

We organized the data we collected into 13 sub categories. These categories include challenges in emotion, incomprehension, support, physical body, finance, memory, planning, attention, speech, understanding, their post-injury symptoms, actions they took, and limitations they had.

Concept Map

We created a concept map using an affinity diagram to organize all the data we collected. The concept map highlight the connections between various challenges and how support can address them, as well as how some challenges are interconnected.

Personas

Personas played a key role in our ideation and design processes to create a human-centered design. With so much data, it was challenging to find a starting point. To address this, we developed personas based on the collected data, helping us keep potential users in focus and providing a clearer picture of who we were designing for.

Ideation Process

Mind Map & Venn Diagram

We brainstormed several feature ideas to assist with scheduling and planning in daily life. We came up with ten possible design directions, which included five forms: alarm, calendar, to-do list, game, and note-taking, as well as five key characteristics: smart functionality, collaboration, real-time updates, attention improvement, and accessibility.

Sketch

After a series of ideation sessions, we narrowed our focus to four themes that could potentially assist our target audience: calendar, to-do list, accessibility, and collaboration. This led to the selection of three key elements for our design, considering feasibility and scope: a calendar system, the ability to save and repeat tasks/habits, and incentives, with journaling as an additional feature.

Product Value

With AI becoming more prevalent, we considered whether to integrate it into our design. Our approach streamlines planning and scheduling, letting users focus on tasks rather than technology. While AI can help with task management, we prioritize relearning and autonomy. The design includes features to support these goals and accommodates users of all tech skill levels, allowing others to assist with scheduling and fostering independence.

Prototyping Process

Mid-Fidelity Prototype

We transformed our sketch into a mid-fi prototype for pilot testing with our participants, most of whom are not tech-savvy. Using color and a solid structure helped them easily understand the designs.

Schedule Page: Research suggests that to-do lists can sometimes lead to frustration as they focus on tasks rather than the present moment, so we opted for scheduling to help users focus on their day without feeling overwhelmed.
Chat Page: Integrated with the calendar, the chat feature allows family members to remind users of appointments and tasks, offering valuable support.
Widget: This design gives users quick, easy access to their schedule throughout the day.
Journal Page: The updated journal encourages self-reflection and offers rewards for daily achievements, motivating users to track their progress.

Testing Process

Pilot Testing

Our participants were collected through convenience sampling of a brain injury support group in Indiana. We used a presentation format to run these pilot tests. The presentationprovided brief introductions and screens from our mid-fidelity prototype while prompting questions in-between screens.

Improving Accessibility and Icon Clarity
Support for accessibility is crucial, especially for users with visual impairments, requiring larger contact icons, descriptive mood icons, and clear text and call options.
Simplify Task Creation
Participants found the steps to create a task too complex, especially for non-tech-savvy users. Limiting the number of steps may help avoid overwhelming users.
Schedule Management Issues
A participant raised concerns about how the system handles rescheduled events. A shared calendar could be a solution.
Effective Notifications
Some participants rarely check emails or messages, so a more effective notification system is needed.
Widget Awareness
Two participants were unaware of widgets, suggesting the need for a tutorial or help center within the app.
Journaling for Self-Reflection
Most participants valued journaling for self-reflection, highlighting the importance of this feature.
Mixed Reactions to Incentives
While one participant found stickers childish, others appreciated them and suggested more variety. Stickers seem to be a favored incentive.

Iteration

To accommodate users with visual impairments, we increased color contrast, enlarged fonts, and labeled icons for clarity. We simplified the design by removing the incentive system and created a comprehensive flow for better interaction. Two alumni were invited to test the prototype.

Ensure Consistency
Address design inconsistencies by standardizing button shapes and list formats.
Visual Accessibility
Improve accessibility by enhancing screen reader compatibility and color contrast.
Primary vs. Secondary Buttons
Clearly distinguish between primary ("save") and secondary ("delete") buttons
Text Weight Balance
Adjust text weight so smaller text isn't overshadowed by icons or larger text.
Understanding User Workflow
Ensure interface design supports how users log and view information.

Final Design

Optimize the Interaction with Scheduling

The design facilitates the effortless scheduling of repetitive tasks. The inclusion of icons further enhances user experience, making it easier for individuals to locate tasks they have scheduled previously.

Flexible Support from Family Members

The chat function into the app to allow users to receive schedules from others, ensuring they won't forget important tasks. Additionally, if users are unfamiliar with scheduling, their family members can assist them remotely.

Shortcut on Widget

The widget that allows frequent access to their schedule and includes shortcuts to contacts based on scheduled events. This way, if they need assistance, they can quickly and easily contact the relevant individuals.

Mood Check-in/ Diary

This design helps users track their emotions, especially those unaware of prolonged depression, and allows for easy emotion recording during frequent schedule checks.

Future Scope

  • In-Person Testing Limitations: Online testing prevented us from observing participants' behaviors and reactions directly, and camera use was optional, limiting our ability to capture non-verbal cues.
  • Integrate Journaling and Scheduling: We need to combine journaling and scheduling features to allow users to easily access journal entries related to specific events directly from the calendar.
  • Accessible Design Exploration: Our design currently lacks visual impairment support, and we plan to conduct further research to improve accessibility and cater to a wider audience.

Learning

  • Embracing Experimentation: We encountered unfamiliar methods and were uncertain about their effectiveness, but exploring and adapting these approaches was crucial. Taking these risks allowed us to gain valuable insights and results we might have otherwise missed.
  • Open-Minded Communication: Effective communication is key to successful collaboration. While conflicts can arise, approaching discussions with an open mind and viewing the project as a team effort fosters constructive dialogue and continuous improvement.
  • Importance of Time Management: We faced challenges in finding interviewees and spent considerable time on research. Recognizing time constraints and managing our schedule effectively is essential to ensure we stay on track and progress as planned.
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